Golden Opportunity
Brigade invited us, along with Fusion CI Studios, to create this fluid sim project featuring molten gold, glass, and water. Simulations were made following the boards, where we found cameras and composed the shots. GPU rendering helped speed up the lighting process by giving an accelerated view.
- Studio
- Client
- Role
- Brigade
- Calvin Klein
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Lighting
Comp
Some fluid simulation
Under the Hood
Using 3D Data
CG work has the advantage of not just rendering calculated lighting data such as reflections, refractions, diffuse light, or shadows. There’s also spatial information like world position, normals (which way the surface is pointing) and depth (distance from camera) that allow adding new lights, reflections, and other lighting effects.